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Syntax Graphics Test4
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This is a test for version 0.4 of the engine. The primary new feature is materials. This allows more than 1 texture to be applied to a material. Support for DXT compressed textures has also been added.
The asset packer has been redone in c++ as well. It is now much faster than before, and also allows plugins to be written for it. All data is now handled by the the new "Syntax Database" dll at runtime. This abstracts resource management away from the graphics engine, alowing other non graphics types of data to be stored there in the future(i.e. sound). There are several new minor features and bug fixes as well. Still hoping for 0.4 to be the first publicly available version of the engine, but not 100% sure on that. Won't happen till the first version of the input and sound engines are done probably. Test requires the latest version of directX. If you or a commercial game haven't already installed it, you can get the latest version of Direct-X from microsofts web site here: Click Here for Latest Direct-X You may also need the latest CRT(C Runtime) download too. Click Here for Latest CRT |
Total Downloads: 54
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Syntax Graphics Test3
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Now as a programmer using the engine you can create fx files, import them to your data file, and they just work. No code needs to be written to support the new fx file. For more complex effects that do require some code, you can create custom parameters in your fx files, and the engine will automatically find those parameters at run time and expose them to user code. This allows you to set those parameters from outside the engine with your own "effect driver" code. There are several new minor features and bug fixes as well. Currently the engine does not support more than one texture on a sprite yet. This is a big limitation, but look for that to be rectified in version 0.4. Version 0.4 will possibly be the first publicly available version of the engine that you can use to write your own games with. I'm not going to include the latest d3dx.dll anymore. Including it increases the download size too much. If you or a commercial game haven't already installed it, you can get the latest version of Direct-X here: Click Here for Latest Direct-X You may also need the latest CRT(C Runtime) download too. Click Here for Latest CRT |
Total Downloads: 149
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Syntax Graphics Test2
This tests the basic sprite functionality of the engine.Functionality Includes: - Sprite Rotation - Color Modulation - Basic Z Sprites - Animation - 4000 Sprite Stress Test If you or a commercial game haven't already installed it, you can get the latest version of Direct-X here: Click Here for Latest Direct-X You may also need the latest CRT(C Runtime) download too. Click Here for Latest CRT |
Total Downloads: 195
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Syntax Graphics Test1
This demo tests the text capabilities of the engine.
If you or a commercial game haven't already installed it, you can get the latest version of Direct-X here:
Click Here for Latest Direct-X
You may also need the latest CRT(C Runtime) download too.
Click Here for Latest CRT
Total Downloads: 118
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Various Piano Works
These are some simple piano works that I created during my high school days. They were originally created using Cakewalk 8.0, but have since been updated to Cakewalk Music Creator 3 format and enhanced with some great DXi software synthisizer technology (heard in the mp3(s)). Current Works (mp3 & Cakewalk formats) - Fading Winter - Piano & String Ballad #1 I'll have more as I find time to convert and create my old and new music.
Total Downloads: 200
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This tests the basic sprite functionality of the engine.